Pengaruh Motivasi Bermain Game Online Mmorpg dan Dukungan Sosial Terhadap Adiksi Game Online Pada Remaja di Tangerang
Abstract
Keywords
References
Brian, D. & Hastings, P. W. (2005). Addiction to the internet and online gaming. Cyber Psychology & Behaviour, 8, (2). 110-114
Chandra, N. A. (2006). Gambaran dan Perilaku motivasi pemain online games. Jurnal Pendidikan penabur. 7, (5)
Greenfield, D. N, (2000). Psychological characteristics of compulsive internet use: A preliminary analysis. Cyber Psychology and Behavior, 5. 403-412
Lo, S. K, Wang, C. C., & Gang, W. C. (2005). Physical interpersonal relationships and social anxiety among online game players. Cyber Psychology and Behavior, 8, (1), 15-20
Sarafino, E.P. (1998). Health psychology biopsychological interactions. John Willey & Sons, Inc. United States of America
Suarez, Lidia., Cephas, F. W. & Smita Singh. (2012). Attechment styles, motivations, and problematic use of massively multiplayer online games. Doi: 10.7763/IPEDR, 53, (10)
Van Rooij, A. J. (2011). Online video game addiction.Exploring a new phenomenon [PhD Thesis]. Rotterdam, the Netherlands: Erasmus University Rotterdam
Yee, N. (2002). Ariadne- Understanding MMORPG addiction. http://www.nickyee.com/hub/addiction/home.html.
Young, K. (2009). Understanding gaming addiction. Center for internet addiction recovery. Diunduh dari www.netaddiction.com, tanggal 21 Mei 2013.
DOI: 10.15408/tazkiya.v6i1.11012
Refbacks
- There are currently no refbacks.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.