Penerapan Model Pembelajaran Berbasis Proyek (Project Based Learning) Untuk Meningkatkan Motivasi Siswa Pada Materi Mukjizat Dan Kejadian Luar Biasa Lainnya
Abstract
Student learning activities, student abilities, analyzing obstacles and improving student learning outcomes in learning Aqidah Akhlak using game cards. The method used in this research is the classroom action research (PTK) method, which is carried out as an effort to overcome problems that arise in the classroom. In this research, researchers used the game card method with the aim of attracting students' interest and enthusiasm in participating in the process of teaching and learning activities in class. Applying the method of using game cards can improve student learning outcomes. From the results of observations, observations and reflections, it is known that there has been an increase in individual student learning activities. In this research, it was carried out in three cycles, and the data obtained from research subjects was 23 students, with an average pre-cycle score of 59.13 or 30, 43%. The average value was 65.21 or 52.13% in cycle I to 68.69 or 65.21% in cycle II and increased to 79.56 or 91.30% in cycle III. This is due to changes made by teachers in conducting learning in the classroom using the game card method so that students are able to develop their abilities in learning about Believing in God's Angels by using game cards. Therefore, using the game card technique can help improve the learning outcomes of class III students at Madrasah Ibtidaiyah Al-Fajriyah.
Keywords: Believe in Angels, Learning Outcomes, Game Cards
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