IMPLEMENTASI METODE INDEX CARD MATCH UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI ASMAUL HUSNA
Abstract
This research aims to improve student learning outcomes on Asmaul Husna material using the Index Card Match method in class V at SDN 5 Lakea. The Index Card Match learning method has proven to be effective in improving student learning outcomes and student activity in learning. Classroom action research was conducted with 192 students at SDN 5 Lakea, with a focus on learning Asmaul Husna. The research results showed an increase in the average student test score from cycle I to cycle II. It is recommended that the Index Card Match learning method be adopted by teachers and schools as part of their curriculum to improve student learning outcomes. In cycle I the average was 6.6 at the first meeting and the average was 6.8 at the second meeting, then continued to cycle II, an average of 8.4 at the first meeting and 9.6 at the second meeting. So the average of all meetings is 7.85, thus the average learning outcomes per cycle shows a tendency to increase, where in cycle I to cycle II the increase was 2.3.
Keywords: Learning Outcomes, Index Card Match Method, Asmaul Husna
Full Text:
PDFReferences
Arikunto, S. (1998). Prosedur Penelitian. Jakarta: Rineka Cipta.
Bahtiar, Hafidz. (1999). Risalah Do'a Mujarab. Surabaya: Apollo.
Herianingtyas, N. L. R. (2015). Implementasi Pendekatan Saintifik Melalui Discovery Learning Dalam Peningkatan Keterampilan Berpikir Kritis Pembelajaran IPA di Kelas IV SD Negeri 1 Kebumen Tahun Ajaran 2014/2015.
Herianingtyas, N. L. R. (2017). Mewujudkan 21st Century Learning Berbasis Karakter Melalui Implementasi Taxonomy for Science Education di Sekolah.
Herianingtyas, N. L. R., Muyassaroh, I., & Kartini, J. (2023). Integrasi ,e RADEC-Literasi Sains dalam Modul Ajar Untuk Mengembangkan Kemampuan Berpikir Kritis Siswa Sekolah Dasar. Elementar: Jurnal Pendidikan Dasar, 3(2), 104-111.
Hermawan, Heris. (2012). Filsafat Pendidikan Islam. Jakarta: Direktorat Jenderal Pendidikan Islam: Kementrian Agama RI.
Karman, Supiana. (2003). Materi Pendidikan Agama Islam. Bandung: Remaja Rosdakarya.
Maksum, H. (2004). Khazanah Akhlak Mahmudah dalam Pendidikan Agama Islam. Solo: PT Tiga Serangkai Pustaka Mandiri.
Mukhlis, S., & Herianingtyas, N. L. R. (2021). Implementasi Digital Game Play Learning (DGPL) di Sekolah Dasar. PUCUK REBUNG: Jurnal Pengabdian Kepada Masyarakat, 1(1), 17-29.
Mukhlis, S., & Herianingtyas, N. L. R. (2021). Peningkatan Berpikir Kreatif Siswa Kelas V SDN Cililitan 02 melalui Problem Based Learning (PBL) berbasis Contextual Content. DWIJA CENDEKIA: Jurnal Riset Pedagogik, 5(1), 64-75.
Refbacks
- There are currently no refbacks.