Model Jurisprudential Inquiry Learning Berbasis STEAM Untuk Kewarganegaraan Digital Siswa

Authors

  • Zaenul Slam UIN Syarif Hidayatullah Jakarta
  • Lu’luil Maknun UIN Syarif Hidayatullah Jakarta
  • Haura Difa Assobiah UIN Syarif Hidayatullah Jakarta

DOI:

https://doi.org/10.15408/sd.v13i1.50451

Abstract

This study aims to develop a conceptual model Jurisprudential Inquiry learning berbasis Science, Technology, Engineering, Art, and Mathematics  (STEAM-JIL), describe students' perceptions of the implementation of the model and students' digital citizenship, and test the effectiveness of the model on the development of students' digital citizenship. This study used a mixed methods approach and involved three teachers, 192 students from junior high schools in Majalengka Regency, West Java Province, Indonesia, and three lecturers of Civic Education as research samples. Data were collected through various methods, including observation, interviews, focus group discussions, questionnaires, and attitude scales. The collected data were analyzed using interactive qualitative analysis, descriptive statistical analysis, and t-tests. The findings of this study are as follows: (1) STEAM-JIL is characterized by the application of STEAM education principles, integration of digital citizenship materials, and the existence of a diversity of value-based learning models, science, and contextual learning; (2) Perceptions of STEAM-JIL model are in the "good" category; (3) Students' digital citizenship showed a significant improvement after the implementation of STEAM-JIL, with outcomes classified as very good; and (4) The t-test results showed that  STEAM-JIL model was proven effective in developing students' digital citizenship. Therefore, this model can be a viable alternative in today's digital era to develop students' digital citizenship skills.

Keywords: Jurisprudential Inquiry Learning, STEAM, Civic Education, Digital Citizenship of Students

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Published

2026-06-24

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Section

Articles

How to Cite

Model Jurisprudential Inquiry Learning Berbasis STEAM Untuk Kewarganegaraan Digital Siswa. (2026). Sosio-Didaktika: Social Science Education Journal, 13(1), 153-176. https://doi.org/10.15408/sd.v13i1.50451