ENHANCING STUDENTS’ LEARNING OUTCOMES: BITS AND PIECES GAME

Sriati Usman, Budi Budi, Abdul Kamaruddin, Ayu Faradila

Abstract


ABSTRACT

This research analyzes the implementation of the "bits and pieces" game on students' learning outcomes in writing English descriptive texts. A quasi-experimental design with Junior High School students as the population and a cluster random sampling technique used to draw the sample. Furthermore, two groups were administered pre- and post-test to collect the data. According to the data analysis, a noteworthy disparity existed in the post-test outcomes between the two groups. The experimental group had an average score of 86.60, whereas the control group had 62.43 score. By setting a significance level of 0.05 and degree of freedom (df) of 40 (21+21-2), the t-test demonstrated that the calculated t-value (6.487) surpassed the critical value (1.684), thereby indicating the acceptance of the research hypothesis. This implied that bits and pieces games have an effect on enhancing students’ learning outcomes. Therefore, the game can be a great contribution for English teachers in teaching English descriptive text, in terms of improving content, mechanics, organization, sentence structure, and grammar.

 

ABSTRAK

Penelitian ini menganalisis implementasi permainan bits dan pieces terhadap hasil belajar siswa dalam menulis teks deskriptif dalam bahasa Inggris. Desain penelitian yang digunakan adalah eksperimen semu. Populasinya siswa SMP dan teknik pengambilan sampel melalui cluster random sampling. Data diambil dari hasil pre- dan post-test pada kelompok kontrol dan eksperimen yang menunjukkan terdapat pengaruh atau peningkatan pada kelompok kontrol dan eksperimen. Nilai rata-rata dari post-test pada kelompok eksperimen sebesar 86.60 dan kelompok kontrol sebesar 62.43 dengan menerapkan tingkat signifikansi 0.05 dan derajat kebebasan (df) 40 (21+21-2), hal ini menunjukkan nilai t-hitung (6.487) lebih besar dari nilai t- tabel (1.684) yang bermakna bahwa hipotesa penelitian ini diterima. Dengan demikian permainan bits dan pieces berpengaruh terhadap peningkatan hasil belajar siswa dalam menulis teks deskriptif. Oleh karena itu, hasil penelitian ini sangat berkontribusi kepada guru Bahasa Inggris yang mengajarkan keterampilan menulis teks deskriptif Bahasa Inggris yang berkaitan dengan peningkatan isi, penggunaan tanda baca, huruf besar dan kecil, pengorganizatian teks deskriptif, dan aturan kata dalam kalimat.


How to Cite: Hairul, M.A., Nurhayati. (2023). Exploring Teacher Educators’ Understanding of Critical Pedagogy and its Implementation in the English Reading Class. IJEE (Indonesian Journal of English Education), 10(1), 207-220. doi:10.15408/ijee.v10i1.32312

 


Keywords


Meningkatkan; permainan; bits; pieces; Enhancing; bits; pieces; game

References


Alamri, H.R., Alanazi, A. R., & Alrashedi. (2021). Anxiety in writing skills: The voices of EFL University Learners. International Journal of English Language Teaching.Vol.9 No 6.pp., 33-51, 2021, Print ISSN:2055-0820 (Print). Online ISSN:2055-0839 (Online).

Andayani, M. (2018). The Effectiveness of using bits and pieces game in students’speaking skills (An Experimental research at the Eight Grade Student of MTs Al-Hidayah Ciomas Serang). Universitas Islam Negeri" Sultan Maulana Hasanuddin" Banten.

Anderson, M., & Anderson, K. (1997). Text types in English (Vol. 2). Macmillan Education AU.

Arikunto, S. (2006). Prosedur penelitian suatu pendekatan baru. Jakarta: Rineka Cipta. Human Resourse Management Review, 13, 257–279.

Astuti, R. N. (2018). Innovative learning model for improving students’argumentation skill and concept understading on science. Journal of Physics:Conference Series.International conference on science education (ICoSEd)1006 (2018)012004. doi:10.1088/1742-6596/1006/1/012004

Binti, H. S. (2018). The use of bits and pieces game to improve students’ writing ability (Cassroom action research at tenth grade students of SMKN 2 Ponorogo in Academic Year 2017/2018). IAIN Ponorogo.

Chamba, M., Reinoso, M., & Rengifo, E. (2019). Authentic materials to foster writing skills in College EFL Learners. Journal of English Language Teaching. 12(6), 112-128. https://doi.org/10.5539/elt.v12n 6p112

Cohen, L., Manion, D., & Morrison, K. (2007). Research methods in education. New York: Rutledge. Taylor and Francis Group.

Creswell, J. W. (2012). Research design. New York: Sage Publication Inc.

Dhanya, M.& Alamelu, C. (2019). Factors influencing the acquition of writing skills. International Journal of Innovative Tecnology and Exploring Engineering, 8(7C2), 259-263.

Degeng, I.N.S. 2000. Metodologi penelitian. Malang:Universitas Negeri Malang Pascasarjana PSSJ Teknologi Pembelajaran.

Deshpande, S. (2014). Teaching writing skills in English: Involvement of students in the essessment and correction of their own error. International Journal of English Language Teaching. Vol.3, No. 1, pp. 68-73.

Dorozynsky, P. & Dorozynska, K. (2022). The role-playing game to increase students’ activity and engagement in the teaching process- A pilot study of research & development.Vol. 14, issue 8, P.1046-1052. Journal and Books https://doi.org/10.1016/j.cptl.2022.07.015

Fareed, M., Ashraf, A. & Bilal, M. (2016) ESL learners' writing skills: Problems, factors and suggestions. Journal of Education & Social Science, 4(2:1),83-94. https://doi.org/10.20547/jess0421604201

Hamid, F. Zulfa, S., Ariwibowo, T., Husna, N., Hidayat, D.N. (2022). Students, descriptive writing performances in online English Language Classroom. Indonesian Journal of English Education, 9(1), 59-78.doi:10.15408/ijee.v9i1.24498.

Harmer, J. (2015). The practice of English language leaching. London: Longman.

Hatch, E., & Farhady, H. (1982). Research design and statistics for applied linguistics.

Kao, C. W. (2020). The effect of digital game-based learning task on the acquisition of the English article system. https://doi.org/10.1016/j.system.2020.102373

Laili, E. N., & Muflihah. T. (2020). The effectiveness of Google Classroom in Teaching Writing of Recount Text for Senior High Schools. Journal of Languages and Language Teaching.Vol.8, No. 4 p-ISSN:2338-0810, e-ISSN:2621-1378, pp. 348-359.

Nafsah, S. (2016). The Effectiveness of Using Bits and Pieces Game in Teaching Writing Descriptive Text at the Seventh Grade of SMP N 40 Purworejo in the Academic year of 2015/2016. PBI-FKIP.

Nik, Y. A., Sani, B. B., Kamaruzaman, M. N. B. W. C., & Hasbollah, H. R. Bin. (2010). The writing performance of undergraduates in the University of Technology, Mara, Terengganu, Malaysia. Journal of Languages and Culture, (1), 8–14.

Nurkhayatun, N. (2011). Using bits and pieces game to improve students’ writing skill on descriptive texts (a classroom action research at the seventh grade of MTs Darul Mujahadah Prupuk-Margasari-Tegal in the academic year of 2010/2011). IAIN Walisongo.

Oshima, A. & Hogue, Ann. (2007). Introduction to academic writing (3rd ed.) Pearson Education Inc.

Richards, J. C., & Renandya, W. A. (2002). Methodology in language teaching: An anthology of current practice. Cambridge university press.

Rizky, R. (2020). “Bits and Pieces” to improve the students’ writing skill: Using educational game as an approach to teach descriptive Text. ELSYA: Journal of English Language Studies, 2(1).

Rojiayah, R. (2017). Teaching and learning descriptive paragraph writing through “Bits and Pieces “game at the second semester of the eighth grade of SMO Islam Nurul Iman Lampung Timur in the academic year of 2016/2017. UIN RADEN INTAN LAMPUNG.

Said, M.M., Rita, F., Usman, S., Arfani, S., &Kumala, M. (2022). EFL use constraints experienced by univeristy students of non- English education. Journal of Language and Linguistic Study. ISSN:1305-578X 18 (2), 484-506; 2022.

Sihes, A.J., Hamdan, A.R, Gaffar, M.N.A., Yusof, S.M. (2014). Levels of inquiry- based learning on writing skill in English language among high school students: A Study in Makassar Indonesia. Journal of Language and Literature. ISSN:2078-0303, Vol.5. No.2. 2014.

Sugiono, (2016). Metode penelitian administrasi. (23rd ed.). Bandung: CV.Alfa Beta.

Sutomo. (1985). Teknik penilaian pendidikan (Jakarta). PT Bina Ilmu.

Susanti, A., Kasim, U., Achmad, D. Burhansyah, & Nasir, C. (2022). The use of media in innovetive learning to improve students’ achievement in learning English.Research in English and education (READ), 7(2), 85-90, E- ISSN 2528-746X.

Thornbury, S. (2002). How to teach grammar, Malaysia, PP. Bluestone Press, Charlbury, Oxfordshire, UK.

Usman, S., Safitri, A., & Marhum, M. (2020). The application of story mapping technique to improve writing skills. 4th International Conference on Arts Language and Culture (ICALC 2019), 512–523. Atlantis Press.

Vinter, A., Bard, P., Duplessy, H. L., & Charronnat, B., P. (2022). A comparison of the impact of digital games eliciting explisit and implisit learning process in preschoolers. https://doi.org/10.1016/j.ijcci.2022.100534

Wright, A. (1989). Pictures for language learning. Cambridge University Press.

Wright, A., Betteridge, D., & Buckby, M. (2006). Games for language learning (3rd.Ed.).


Full Text: PDF

DOI: 10.15408/ijee.v10i1.32312

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.