DEVELOPING THE VIRTUAL ATOMS AR LEARNING APP FOR ANDROID

Novike Bela Sumanik, Irmawaty Natsir

Abstract


The development of technology has a significant impact on education, one of the innovative learning methods that can be applied in the digital era is augmented reality. The topic of atomic structure is one of the difficult subjects to understand and needs visualization so the development of augmented reality learning media is required. Augmented reality developed for the atomic structure topic is tailored to the needs of students, accompanied by sample questions, and materials, and can be accessed online or offline using Android. This research aims to determine the feasibility, including the validity, practicality, and effectiveness of augmented reality learning media on the atomic structure topic in an Android application. This development research method uses the ADDIE model of Analysis, Design, Development, Implementation, and Evaluation. The research instruments include validation sheets, interview guidelines, questionnaires, and pre-test & post-test exams that have been validated. The research sample consists of 90 eighth-grade students from SMPN 2 Merauke. The final result of this developmental research is a product in the form of an augmented reality atomic structure learning media application that is suitable for use and can be accessed through Android without an internet connection. The feasibility of the developed learning media is based on validity, practicality, and effectiveness. The material validation result is 82% (very valid) while the media validation is 80% (valid). The practicality test results average 84% (efficient). The effectiveness test results with an N-gain of 0.76 (high) and a percentage of 76% fall into the effective category. Therefore, it can be concluded that the product is suitable for use and there is an improvement in student understanding using augmented reality learning media.

Keywords


Augmented Reality; Android; Learning Media; Atomic Structure

Full Text:

PDF

References


Acesta, A., & Nurmaylany, M. (2018). Pengaruh Penggunaan Media Augmented Reality Terhadap Hasil Belajar Siswa. Didaktik : Jurnal Pendidikan Guru Sekolah Dasar, 4(2), 346–352. https://doi.org/doi.org/10.36989/didaktik.v4i2.79

Alper, A., Öztaş, E. Ş., Atun, H., Çınar, D., & Moyenga, M. (2021). A Systematic Literature Review Towards The Research Of Game-Based Learning With Augmented Reality. International Journal Of Technology In Education And Science, 5(2), 224–244. https://doi.org/doi.org/Doi.Org/10.46328/Ijtes.176

Ardian, Z., Ariani, P. E., & ZA, R. N. (2021). Pembuatan Aplikasi Ar Geokul Sebagai Media Pembelajaran Bentuk Molekul Pada Mata Pelajarankimia Di SMA Menggunakan Teknologi Augmentedreality Berbasis Android. Journal of Informatics and Computer Science, 7(2), 68–71. https://doi.org/doi.org/10.33143/jics.Vol7.Iss2.1641

Avila-Garzon, C., Bacca-Acosta, J., Kinshuk, Duarte, J., & Betancourt, J. (2021). Augmented Reality In Education: An Overview Of Twenty-Five Years Of Research. Contemporary Educational Technology, 13(3), 302. https://doi.org/Doi.Org/10.30935/Cedtech/10865

Azrai, E. ., Dewahrani, Y. ., Suryanda, A., Rini, D. ., & Hamam, Z. (2024). The urgency of developing augmented reality-based biology learning media on genetic substance material. JPBIO (Jurnal Pendidikan Biologi), 9(1), 01–10. https://doi.org/doi.org/10.31932/jpbio.v9i1.2950

Bau, C. P. E., Olii, S., & Pakaya, N. (2022). Perbandingan Motivasi Belajar Pada Mata Pelajaran Kimia Sebelum Dan Sesudah Penerapan Media Pembelajaran Augmented Reality Chemistry. INVERTED: Journal of Information Technology Education, 2(1), 44–53. https://doi.org/doi.org/10.37905/inverted.v2i1.12978

Buchner, J., & Kerres, M. (2023). Media comparison studies dominate comparative research on augmented reality in education. Computers and Education, 195(December 2022), 104711. https://doi.org/10.1016/j.compedu.2022.104711

Cai, S., Wang, X., & Chiang, F.-K. (2014). A Case Study Of Augmented Reality Simulation System Application In A Chemistry Course. Computers In Human Behavior, 37, 31–40. https://doi.org/Doi.Org/10.1016/J.Chb.2014.04.018

Chen, S.-Y., & Liu, S.-Y. (2020). Using Augmented Reality To Experiment With Elements In A Chemistry Course. Computers In Human Behavior, 111(106418). https://doi.org/doi.org/10.1016/j.chb.2020.106418

Elford, D., Lancaster, S. J., & Jones, G. A. (2023). Augmented reality and worked examples: Targeting organic chemistry competence. Computers & Education: X Reality, 2(November 2022), 100021. https://doi.org/10.1016/j.cexr.2023.100021

Fakhrudin, A., & Kuswidyanarko, A. (2020). Pengembangan Media Pembelajaran Ipa Sekolah Dasar Berbasis Augmented Reality Sebagai Upaya Mengoptimalkan Hasil Belajar Siswa. Jurnal Muara Pendidikan, 5(2), 771–776. https://doi.org/DOI: 10.52060/mp.v5i2.424

Hake, R. . (2002). Relationship of Individual Student Normalized Learning Gains in Mechanics With Gender, High School Physics and Pretest Scores on Mathematical and Spatial Visualization.

Hardiyanti, D., Rosyadi, R., & Mellawaty, M. (2020). Implementasi Augmented Reality (AR) untuk Membantu Siswa Belajar Geometri di Masa Pandemi di SMPN 1 Sindang. Integral: Pendidikan Matematika, 11(2), 40–50. https://doi.org/doi.org/10.32534/jnr.v11i2

Herman, M., Rahmi, E., Hanifan, N., & Herman, H. (2022). Pengembangan Media Pembelajaran Augmented Reality Berbasis Android Terintegrasi Nilai Keislaman pada Materi Larutan Elektrolit dan Non Elektrolit untuk Tingkat SMA/MA. Edukatif : Jurnal Ilmu Pendidikan, 4(3), 5025 – 5038. https://doi.org/doi.org/10.31004/edukatif.v4i3.2829

Imbert, N., Vignat, F., Kaewrat, C., & Boonbrahm, P. (2013). Adding physical properties to 3D models in augmented reality for realistic interaction experiments. Procedia Computer Science, 25, 364–369. https://doi.org/10.1016/j.procs.2013.11.044

Kartini, K. ., & Lukman, N. . (2024). Implementasi Media Pembelajaran Berbasis Augmented Reality Mata Pelajaran Molekul Kimia Tingkat SMA . Journal Widya Laksmi: Jurnal Pengabdian Kepada Masyarakat, 4(1), 33–37. https://doi.org/https://doi.org/10.59458/jwl.v4i1.70

Macariu, C., Iftene, A., & Gîfu, D. (2020). Learn chemistry with augmented reality. Procedia Computer Science, 176, 2133–2142. https://doi.org/10.1016/j.procs.2020.09.250

Mashami, R. A., Khaeruman, K., & Ahmadi, A. (2021). Pengembangan Modul Pembelajaran Kontekstual Terintegrasi Augmented Reality untuk Meningkatkan Keterampilan Berpikir Kritis Siswa. Hydrogen: Jurnal Kependidikan Kimia, 9(2), 66–77. https://doi.org/doi.org/10.33394/hjkk.v9i2.4500

Maulid, T. A., Maulana, & Isrok’atun. (2024). Keterampilan Guru dalam Membuat Media Pembelajaran Digital dengan Menggunakan Artificial Intelligence Aplikasi Canva. Didaktika: Jurnal Kependidikan, 13(1), 281–294. https://doi.org/doi.org/10.58230/27454312.485

Midak, L. Y., Kravets, I. V, Kuzyshyn, O. V, Baziuk, L. V, & Buzhdyhan, K. V. (2021). Specifics Of Using Image Visualization Within Education Of The Upcoming Chemistry Teachers With Augmented Reality Technology. Journal Of Physics: Conference Series, 1840(1), 1–8. https://doi.org/DOI 10.1088/1742-6596/1840/1/012013

Mustaqim, I., & Kurniawan, N. (2017). Pengembangan Media Pembelajaran Berbasis Augmented Reality. Jurnal Edukasi Elektro, 1(1), 36–48. https://doi.org/10.21831/jee.v1i1.13267

Nasution, N. E. A., Iwan, Saputro, A. N. C., Tanjung, D. S., Kunusa, W. R., Sukristiningsih, Rohimajaya, N. A., Hamer, W., Tangio, J. S., Nurdiyanti, A., Ridwan, M., & Sumanik, N. B. (2023). Keterampilan Esensial Peserta Didik Abad 21 dan Asesmen. Yayasan Kita Menulis.

Nechypurenko, P. ., Stoliarenko, V., Starova, T., Selivanova, T., Markova, O. ., Modlo, Y. ., & Shmeltser, E. . (2020). Development and implementation of educational resources in chemistry with elements of augmented reality. International Workshop on Augmented Reality in Education, 156–167. https://doi.org/DOI:10.31812/123456789/3751

Nurillah, H. S., Fatayah, F., & Purwanto, K. K. (2023). Penggunaan Media Augmented Reality Berbasis Android Terhadap Peningkatakan Prestasi Belajar Siswa Pada Materi Ikatan Kimia. UNESA Journal of Chemical Education, 12(1), 17-22,. https://doi.org/doi.org/10.26740/ujced.v12n1.p17-22

Nurroniah, Z., Sani, S. ., Wulandari, R. ., Kusumaningtyas, N. ., Sefanda, S. ., & Nuraini, L. (2023). Pengembangan Augmented Learning Berbasis Etnosains Tari Lahbako Untuk Literasi Sains Dan Minat Pada Konsep Gerak Melingkar. Edusains, 15(2), 164–175. https://doi.org/doi.org/10.15408/es.v13i2.35194

Padang, F. A. L., Ramlawati, R., & Yunus, S. R. (2022). Media Assemblr Edu Berbasis Augmented Reality Untuk Meningkatkan Hasil Belajar Materi Sistem Organisasi Kehidupan Makhluk Hidup. Diklabio: Jurnal Pendidikan Dan Pembelajaran Biologi, 6(1), 38–46. https://doi.org/doi.org/10.33369/diklabio.6.1.38-46

Pradana, R. W. (2020). Penggunaan Augmented Reality Pada Sekolah Menengah Atas Di Indonesia. Jurnal Teknologi Pendidikan, 5(1), 97–115. https://doi.org/doi.org/10.33394/jtp.v5i1.2857

Rebello, C. M., Deiró, G. F., Knuutila, H. K., Moreira, L. C. de S., & Nogueira, I. B. R. (2024). Augmented reality for chemical engineering education. Education for Chemical Engineers, 47(February), 30–44. https://doi.org/10.1016/j.ece.2024.04.001

Rio, B., Assidiq, M., & Syarli. (2023). Aplikasi Pembelajaran Sains Kimia Pada Smk Bigem (Bina Genari Mandiri) Berbasis Augmented Reality (Ar). Journal Peqguruang: Conference Series, 5(2), 861–869. https://doi.org/DOI: 10.35329/jp.v5i2.4419

Sa’adi, P., Misbah, M., Arlinda, R., Harto, M., & Muhammad, N. (2023). Bibliometric Analysis: Augmented Reality in Science Education Research Trends. Jurnal Penelitian Pendidikan IPA, 10(1), 12–24. https://doi.org/doi.org/10.29303/jppipa.v10i1.6547

Setiawan, A., Rostiningsih, S., & Widodo, T. . (2019). Augmented reality application for chemical bonding based on Android. International Journal of Electrical and Computer Engineering, 9(1), 445–451. https://doi.org/doi.org/10.11591/ijece.v9i1.pp445-451

Silva, M., Bermúdez, K., & Caro, K. (2023). Effect of an augmented reality app on academic achievement, motivation, and technology acceptance of university students of a chemistry course. Computers & Education: X Reality, 2, 100022. https://doi.org/https://doi.org/10.1016/j.cexr.2023.100022

Sommerauer, P., & Müller, O. (2014). Augmented reality in informal learning environments: A field experiment in a mathematics exhibition. Computer & Education, 79, 59–68. https://doi.org/https://doi.org/10.1016/j.compedu.2014.07.013

Sugiyono, S. (2018). Metode Penelitian Kualitatif dan Kuantitatif dan R&D. Alfabeta.

Suhartini, E., & Haerani, R. P. . (2022). Pengembangan E-Modul Berbasis Stem Tentang Isu Sosiosaintifik Hutan Hujan Tropis Kalimantan Timur. Edusains, 14(2), 137–147.

https://doi.org/doi.org/10.15408/es.v13i2.28745

Sumanik, N. B. (2022). Pengembangan Lembar Kerja Peserta Didik Elektronik Berbasis Literasi Sains untuk Melatih Kemampuan Berpikir Kritis. PAEDAGOGIA, 25(2), 147–161. https://doi.org/10.20961/PAEDAGOGIA.V25I2.64080

Sumanik, N. B., Parlindungan, J. Y., Andari, G., & Siregar, L. F. (2021). Analisis Persepsi Mahasiswa Terhadap Penggunaan Quizizz Sebagai Evaluasi Hasil Belajar disertai Asessment Online. Musamus Journal of Science Education, 4(1), 014–021. https://doi.org/10.35724/MJOSE.V4I1.3983

Sumanik, N. B., Siregar, L. F., Pasaribu, Y. P., & Buyang, Y. (2023). Literature Study: Liveworksheet as a Science Learning Media Electronic Student Worksheet in The Merdeka Curriculum. Technium Social Sciences Journal, 49(1), 374–384.

https://doi.org/https://doi.org/10.47577/tssj.v49i1.9828

Supriadi, S., Wildan, W., Siahaan, J., Muntari, M., & Haris, M. (2023). Pengembangan Media Pembelajaran Kimia Berbasis Teknologi Augmented Reality (Ar) Untuk Melatih Model Mental Siswa. Chemistry Education Practice, 6(1), 8–14. https://doi.org/0.29303/cep.v6i1.4206

Syam, S., B, M. R., Zainuri, H., Purba, S., Ramadhina, R., Mirfan, M., Parrangan, J., Harahap, A. L., Ritonga, M. W., Sumanik, N. B., Mubarak, Ferwati, W., & Simarmata, J. (2023). Pendidikan 4.0: Membangun Masa Depan Melalui Inovasi dan Teknologi. Yayasan Kita Menulis.

Untari, R. S., Hasanah, F. N., Wardana, M. D. K., & Jazuli, M. I. (2022). Pengembangan Augmented Reality (AR) Berbasis Android Pada Pembelajaran Pemodelan Bangun Ruang 3D. Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan, 7(5), 190–196. https://doi.org/DOI: 10.17977/jptpp.v7i5.15238

Wilkins, H. V., Spikmans, V., Ebeyan, R., & Riley, B. (2024). Application of augmented reality for crime scene investigation training and education. Science and Justice, 64(3), 289–296. https://doi.org/10.1016/j.scijus.2024.03.005




DOI: https://doi.org/10.15408/es.v16i1.37569 Abstract - 0 PDF - 0

Refbacks

  • There are currently no refbacks.


Copyright (c) 2024 EDUSAINS

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0).

EDUSAINS.  P-ISSN:1979-7281
;E-ISSN:2443-1281

 Web Analytics Made Easy - StatCounterView My Stats

 

Â